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Crash at FreeImage_ZLibCRC32 due to .jpg file's meta file
Steps to reproduce: 1. Open "cross0623.zip" project ========== OUTPUTING STACK TRACE ================== 0x000000018004A45E (FreeIm... Read more
[Metal] Mesh Topology is not rendered and errors are spammed when using ...
How to reproduce: 1. Open the attached users project "ComputeShaderBug" and "ComputeShaderBug" scene 2. Open the "ComputeShaderBugBe... Read more
Unity crashes with Fatal error "GetManagerFromContext:pointer to object....
1. Create a new Unity project 2. Create empty GameObject and add a LOD Group component to it 3. Remove LOD Group component Expected... Read more
[iOS 10.2] [ReplayKit] Recorded sound is sped up and distorted
Reproduction steps: 1. Open and build the attached project into iOS device. 2. Click "Mic"(Make sure to run some background sound/mu... Read more
VR Suffers from heavy CPU performance spikes when Realtime GI Lighting i...
Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Launch build 4. Connect and observe Profile... Read more
[VR]Using SetTargetBuffers in VR results in a Black Screen
Steps to reproduce: 1. Download and open the attached project 2. Make sure VR is enabled 3. Enter Playmode Expected result: white c... Read more
Skybox rendering takes long (~20ms) on Google Galaxy Nexus
How to reproduce: 1. Open the attached project or create a new one 2. Make sure you set Development build and enable Profiler 3. Bui... Read more
[Shader Compiler] Compile error with overloaded CG methods differing onl...
Steps to reproduce: 1) Download attached project 'UnityShaderCompileError.zip' and open in Unity 2) Open scene 'testScene' 3) Selec... Read more
InstanceID is not transferred from vertex to domain shader
Steps to reproduce: 1. Open attached Unity Project "923897-TesselationShader.zip" 2. Load Scene "Tesselation x Instancing" 3. Optio... Read more
Some of the bones made with Anima2D cannot be moved when in Play Mode
To reproduce: 1. Open attached Unity project "1821 The Rebellion.zip" 2. Open "sceneA" scene 3. Open Animator window set FakeWalkSho... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Directional shadows render only according to first Directional Light when the second Directional Light is the brightest light
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text