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Unity Editor crashes when copy byte array from NativeArray
Steps to reproduce:1. Download attached project2. Open "Test" scene3. Enter play mode4. Open Profilier Actual results: Editor crashe... Read more
Exception is thrown 'HoloLensWorldManager failed to return a world coord...
Steps to reproduce:1. Download 1171335_repro.zip and open "SampleScene" scene2. switch platform to UWP3. Enable XR in Player setting... Read more
[Windows Editor] InternalEditorUtility.isApplicationActive is inconsiste...
How to reproduce:1. Open the attached "ReimportCheck.zip" project2. Once the Editor is open, drag any file over the project pane fro... Read more
[iOS] Xcode 11 frame capture icon is grayed out on iOS 12 and lower
To reproduce:1. Create a new project2. Change to iOS platform3. In PLayer Setting change Graphics API to Metal4. Build for iOS5. Ope... Read more
[Hub] Cannot manage multiple installations of the same Unity version and...
[Hub] Cannot manage multiple installations of the same Unity version and launches wrong binary If the user needs to work with multip... Read more
[HDRP] Shader attribute sliders are laggy when used with HDRP master nodes
Reproduction: 1) Create a new HD Lit graph shader2) Add a Vector 1 to the blackboard3) Change type to slider4) Save.5) Create a mate... Read more
Using TryDequeue on an empty NativeQueue stops the queue from receiving ...
How to reproduce:1. Open the attached "NativeQueue Test.zip" project2. Open "SampleScene"3. Enter Play mode and inspect the console ... Read more
Scriptable FindKernel breaks when launching editor with -force API flags
Steps to reproduce:1. Create a new HDRP project2. Relaunch/launch editor with -force-d3d12 or -force-vulkan command line argument3. ... Read more
[HDRP] In HDRP Default settings -> default volume profile, assigning Non...
In Project Settings ->HDRP Default settings->Default Volume Profile Asset its not possible to select NONE. After None is selec... Read more
[HDRP] HDRP Default Settings has no effect until you open Project settin...
Steps of reproduction: 1) Create a new project. add HDRP2) Open a new scene3) Increase directional light intensity to 10000 and add ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components