Search Issue Tracker
By Design
Votes
0
Found in
Issue ID
1174387
Regression
No
[Hub] Cannot manage multiple installations of the same Unity version and launches wrong binary
[Hub] Cannot manage multiple installations of the same Unity version and launches wrong binary
If the user needs to work with multiple copies of the same Unity version (different builds for example), Hub will be unable to manage this and their work can be launched in the wrong binary which could be potentially destructive and confusing.
Steps to reproduce-
1) Install a recent copy of Unity and open it so that it launches the Hub
2) Install another copy of Unity of the same version as before, but another build version and open it so that I launches the Hub
3) From the Hub, attempt to create a new project with that version
4) Observe that the user cannot manage the multiple versions in the Hub and that it will launch (often) the version that is not intended
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note:
Feature request added and in motion. Closed as bug.