Search Issue Tracker
Won't Fix
Votes
5
Found in
Issue ID
1173343
Regression
Yes
[iOS] Xcode 11 frame capture icon is grayed out on iOS 12 and lower
To reproduce:
1. Create a new project
2. Change to iOS platform
3. In PLayer Setting change Graphics API to Metal
4. Build for iOS
5. Open Xcode project
6. In the top menu press Product > Scheme > Edit Scheme...
7. In Run tab change GPU Frame Capture to Metal
8. Deploy the project to iOS device
9. Press Debug in the top menu
Expected: Capture GPU Frame is available to press
Actual: Capture GPU Frame is greyed out
Reproduced on:
2017.4.31f1 2018.4.6f1 2019.1.14f1 2019.2.0f1 2019.3.0a11
Xcode Version 10.3 (10G8):
Devices NOT reproduced on:
- iPhone 6 iOS iOS 10.3.3 (14G5037b)
- iPhone 6s Plus iOS 11.4.1 (15G77)
- iPhone XR iOS 12.0 (16A367)
- iPhone X iOS 13.0 (17A5508m)
Xcode Version 11.0 beta 5 (11M382q):
Devices reproduced on:
- iPhone 6 iOS iOS 10.3.3 (14G5037b)
- iPhone 6s Plus iOS 11.4.1 (15G77)
- iPhone XR iOS 12.0 (16A367)
Devices NOT reproduced on:
- iPhone X iOS 13.0 (17A5508m)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note:
Metal Validation has to be turned on in scheme settings for Frame Capture to work on devices with iOS 12 and below on Xcode 11