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Unity crashes when opening scene (UI::Canvas::AlignCanvasRectTransformWi...
Reproduction steps: 1. Open project attached(Practice Game 83.zip). 2. Open scene "Level1" from "Assets/Assets/Levels" Expected res... Read more
[Enlighten] GI stuck when baking with Shadowmask
When baking with shadowmasks, GI got stuck Reproduction steps: 1. Open project attached. 2. Build lighting. Expected result: Light... Read more
Japanese and Korean IME are disabled when writing input in the Editor
To reproduce: 1. Open the "TestScene" scene in the attached project 2. Select the Main Camera from the Hierarchy 3. Change keyboard ... Read more
[Android] An application crashes if Development Build is enabled, on dev...
Reproduction steps: 1. Open the attached project "ReproProjezt.zip"; 2. Enable Development Build in Build settings; 3. Build the sce... Read more
Color banding after calling OnRenderImage after the PostProcessingStack
Steps to reproduce: 1. Open user attached project 2. Wait until the scene bakes 3. Play the scene 4. Notice the banding issue after ... Read more
[IAP] Building the project with IAP enabled results in failure and Error...
The issue only appears with Unity 5.3 when Build Target is set to iOS or WebGL. Steps to reproduce: 1. Open User's attached projec... Read more
CompositeCollider2D does not get hit by Physics2D raycast
Set geometry type to polygon. Outline works as edge collider which doesn't have "interior" which could be hit by raycast To reprod... Read more
[WebGL][FF Win] Camera flag "don't clear" not working with new webglCont...
-e: with the introduction of webglContextAttributes option for overriding said attributes the "don't clear" flag on the camera can b... Read more
[MSE] Lighting settings don't change when editing multiple scenes and ne...
To reproduce: 1. Open attached project "Lighting Test.zip". 2. Open Lighting settings window, and observe that "Scene_1" and "Scene_... Read more
[UNet] Buttons are not clickable when using world space canvas with UNet
To reproduce: 1. Open project attached by the user 2. Build and run it for desktop 3. Open "loading" scene from Assets->Scenes in Ed... Read more
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