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Fixed in 2018.1.X
Votes
8
Found in
2017.1.0b9
Issue ID
920782
Regression
No
Japanese and Korean IME are disabled when writing input in the Editor
To reproduce:
1. Open the "TestScene" scene in the attached project
2. Select the Main Camera from the Hierarchy
3. Change keyboard language to Japanese IME
4. In the Inspector, in the Test Script, try to type in some text value for the "Input String"
Desired outcome: The input is converted into Japanese characters.
Actual outcome: The input remains in Latin characters.
Note: The same issue applies to Korean and Chinese IME.
Note: The issue sometimes also happens when writing input into the InputFiled (when in Play mode)
Reproduced with 5.4.5p3, 5.5.2p3, 5.5.4p1, 5.6.2f1, 2017.1.0a1, 2017.1.0b10, 2017.2.0a4
Comments (4)
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astracat111
May 17, 2019 00:02
To translate, all of my game's dialogue is stored in xml. I notice that since everything is in UTF-8 it should check out fine. With Chinese or Japanese my game runs fine.
When I try to input Chinese or Japanese I can copy and paste the text into an inspectors input textarea, but I can't use the windows IME to due so. This is with version 2018, will upgrade to 2019 but not hopeful they fixed it.
japtar10101
Apr 21, 2019 07:18
Seems like this problem is back again in version 2019.1.0f2, at least with any custom UI using EditorGUI.TextArea().
Seto
Aug 12, 2017 11:19
And also the issue is with Chinese IME as well.
arcdragon1
Jul 18, 2017 15:02
When I input Japanese with Windows IME, Input conversion was broken.
But, I used the following site script and after that, conversion bugs do not occur.
Http://caitsithware.com/wordpress/archives/1362
IMEAutoChanger2017.1.unitypackage