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[SpriteEditor] Throws NullReference Exception when the editor reopened w...
"NullReferenceException:Object reference not set to an instance of an object UnityEditor.DockArea:OnEnable()" throws when editor reo... Read more
Name of a GameObject can be set to an empty string when changed in the I...
How to reproduce:1. Create a new project2. Open the Inspector window3. Create an empty GameObject in the Hierarchy4. Delete the name... Read more
[Windows] printscreen gets registered upon pressing Insert/Home/PgUp/PgD...
How to reproduce:1. Open tester-submitted project(NumlockInputBug)2. Open the New Controls.inputactions asset3. Add a new Action Map... Read more
[Tiny] Scene is being marked as unsaved after trying to save it
How to reproduce:1. Open the attached "TestFor1065209.zip" project2. Open "TestProject" DOTS project's "MainScene"3. Do any change i... Read more
GL.Vertex3 coordinates are distorted creating 1 pixel gap when using GUI...
Steps to reproduce:1. Open users attached project "Test.zip"2. Open "SampleScene"3. Enter Play mode4. In the top of Game window use ... Read more
[VSCode]During debugging Unity Editor receives StackOverflow/ThreadAbort...
How to reproduce:1. Open attached project "DebugRepro.zip" and scene "TestDebugger"2. Make sure that Edit -> Preferences -> Ex... Read more
Perforce credentials are reset when switching asset database versions
How to reproduce:1. Create a new project in your Perforce Workspace folder2. Open it and set it up to use Perforce3. Change the asse... Read more
Baking lighting with a static mesh, mixed light and Mixed Lighting enabl...
How to reproduce:1. Open attached project "LightBakeError.zip" and scene "SampleScene"2. In Lighting window, press "Generate Lightin... Read more
CustomPropertyDrawer temporarily expands in Inspector window when modify...
How to reproduce:1. Open user attached "PropertyDrawerLayoutIssue.zip" project and "SampleScene" scene2. Select "DrawerTest" GameObj... Read more
DXT1/BC7 Texture compressed incorrectly on 2x2 mip (PC Windows dx11)
When using a compressed DXT1 texture, the 2x2 mip is compressed incorrectly; the result is darker than the 4x4 or the 1x1 mips. Step... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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