Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.4.X
Votes
0
Found in
Issue ID
1153511
Regression
No
DXT1/BC7 Texture compressed incorrectly on 2x2 mip (PC Windows dx11)
When using a compressed DXT1 texture, the 2x2 mip is compressed incorrectly; the result is darker than the 4x4 or the 1x1 mips.
Steps:
1. Open project attached by QA (20190712_mip.zip)
2. Select the texture on ProjectView
3. On inspector, open texture preview, drag the mipmap slider to preview the mipmaps
Actual: the mipmap does not look similar to the original texture
Reproducible in: 2019.2.0a1, 2019.1.8f1, 2018.4.1f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
- Camera sub dropdown "Open Reference" buttons do not work
Resolution Note (fix version 2019.2):
Fixed in 2019.2+