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Fixed in 2019.2.X

Fixed in 2018.4.X



Found in

Issue ID




DXT1/BC7 Texture compressed incorrectly on 2x2 mip (PC Windows dx11)

Asset - Importers


When using a compressed DXT1 texture, the 2x2 mip is compressed incorrectly; the result is darker than the 4x4 or the 1x1 mips.

1. Open project attached by QA (
2. Select the texture on ProjectView
3. On inspector, open texture preview, drag the mipmap slider to preview the mipmaps

Actual: the mipmap does not look similar to the original texture

Reproducible in: 2019.2.0a1, 2019.1.8f1, 2018.4.1f1

  1. Resolution Note (fix version 2019.2):

    Fixed in 2019.2+

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