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[Custom] Surface shader with a worldNormal calculated and set to the sur...
Reproduced on 4.2.0a4 1) What happenedUsing a surface shader with a worldNormal calculated and set to the surface normal, combined w... Read more
WWW.responseHeaders "STATUS" key is NULL in Android
In the editor there is a "STATUS" key in the WWW.responseHeaders. However in Android device there is no such key, but exists a "NULL... Read more
UnityGUI Mouseover/Hover no longer working when a Window is shown
Steps to reproduce : - open the scene "GUISkin Elevation/Example/GUISkin002"- click play- click next 4 times until you see a the Pop... Read more
Mouse Wheel values returned from Input.GetAxis return different values i...
Steps to reproduce : - import the project attached- attach the script to the camera- press play and scroll the mouse- notice that wh... Read more
Sprite console error when using pixel perfect
Repro steps:1. Open project "ALPHA_0.2.6.zip";2. Open "scene01", go to hierarchy and select for example: "buttons->btn_bringnotes... Read more
EditorGUI.IntSlider disppears when using a width smaller than a certain ...
Steps to reproduce : - import the project attached- go to BugReport > IntSliderTest- notice that the slider is not visible- open ... Read more
Ouya controller trigger buttons' states are being reset
Left and / or right trigger is being held and another button is pressed. After that Input.GetKey returns false when the trigger is s... Read more
Lion Edge resizing isn't enabled
Steps to reproduce : - undock the console on OSX- move the mouse to the corners- notice that the resize arrow does not appear *Note ... Read more
Random behavior of which audio source is most clear
Steps to reproduce : - open scene "test"- start Play mode Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument