Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
3
Found in
2019.4.19f1
2020.2.0a16
2021.1
2021.2
Issue ID
1313636
Regression
Yes
Contents of a ModalUtility window are invisible when it is launched from a Unity Context Menu
How to reproduce:
1. Create a new Unity Project
2. Import the attached "1313636.cs" script
3. Right-click on the attached script
4. Go "MySampleApp" -> "ShowModalUtility"
5. Observer the newly opened window
Expected results: The window's contents can be seen
Actual results: The window is blank
Reproducible with: 2020.2.0a16, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6
Not reproducible with: 2019.4.20f1, 2020.2.0a15
Could not test with: 2018.4.32f1 (Feature not available)
Note:
-The error thrown is: UIElement is not compatible with IMGUI GUIClips, only GUIClip.ParentClipScope, UnityEditor.EditorWindow:ShowModalUtility ()
MORE INFO:
- The console errors were fixed in case https://fogbugz.unity3d.com/f/cases/1291996/
- There is also a backport for 2020.2 https://fogbugz.unity3d.com/f/cases/1306170/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GfxDevice::UpdateBufferRanges when running UIBuilder tests
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
Resolution Note (fix version 2021.1):
Fixed in 2021.1.11f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.13f1