Search Issue Tracker
Duplicate
Votes
0
Found in
2019.4
2020.2
2021.1
2021.2
Issue ID
1313699
Regression
No
Audio stutter when jumping to a defined time within the timeline (timelinePlayable.SetTime)
Reproduction steps:
1. Create a new empty Project
2. Import attached AudioImport package
3. Reload the SampleScene
4. Select MasterPlayable in the Hierarchy and open Window > Sequencing > Timeline
5. Play the Timeline
Expected result: The Jump transitions smoothly
Actual result: A slight stutter can be heard
Reproducible with: 2019.4.20f1, 2020.2.5f1, 2021.1.0b7, 2021.2.0a5
Could not test with: 2018.4 (Compiler errors)
-
Resolution Note:
Audible gap in playback caused by explicit playback delay in AudioClipPlayable code. Fixed in duplicate case.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
This is a duplicate of issue #1215183