Search Issue Tracker
Duplicate
Votes
0
Found in
2019.4
2020.2
2021.1
2021.2
Issue ID
1313699
Regression
No
Audio stutter when jumping to a defined time within the timeline (timelinePlayable.SetTime)
Reproduction steps:
1. Create a new empty Project
2. Import attached AudioImport package
3. Reload the SampleScene
4. Select MasterPlayable in the Hierarchy and open Window > Sequencing > Timeline
5. Play the Timeline
Expected result: The Jump transitions smoothly
Actual result: A slight stutter can be heard
Reproducible with: 2019.4.20f1, 2020.2.5f1, 2021.1.0b7, 2021.2.0a5
Could not test with: 2018.4 (Compiler errors)
-
Resolution Note:
Audible gap in playback caused by explicit playback delay in AudioClipPlayable code. Fixed in duplicate case.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Setting ArticulationBody.collisionDetectionMode at runtime via script to Discrete does not work if its being set from Continuous
- [iOS] Crash on ScriptingGCHandle::Acquire when calling RequestUserAuthorization without using yield for pending authorization
- Particle is not visible in RenderTexture when Renderer's material is set to Default-Particle and Camera's BG Alpha is set 0
- OnTriggerExit is not called when GameObject leaves Trigger through reparenting
- [Physics] Character Joint jumps around when following Kinetic Rigidbody
This is a duplicate of issue #1215183