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Duplicate

Votes

0

Found in

2019.2.12f1

2019.4

Issue ID

1302613

Regression

No

[WebGL] "Failed to asychronously prepare wasm: out of memory" error is thrown when loading Player

WebGL

-

How to reproduce:
1. Open the attached project's "case_1302613-Project.zip" Scene labeled "Main"
2. Build Addressable Groups (in the Addressables Groups window, Build->New Build->Bash Build High Asset Script)
3. In the Build Settings, switch the Target Platform to WebGL (File->Build Settings)
4. Make a build (name it "BingoWebGL")
5. Host the build on a Mac system
6. Open the built Player in Firefox on Windows
7. Open the Developer Console (shortcut F12)
8. Wait for a few seconds (5-10)
9. Observe the logged messages

Expected result: No errors are thrown
Actual result: "Out of memory" error is thrown

Reproducible with: 2019.4.20f1

Couldn't test with: 2018.4.32f1, 2020.2.5f1, 2021.1.0b7, 2021.2.0a6 (Unresolvable Package errors, obsolete/deprecated errors)

Notes:
- Windows machine must have 4GB of RAM or lower (can also launch a local Windows VM)
- After the build, the index.html file needs to be edited according to the user's description

  1. This is a duplicate of issue #1311958

    [WebGL] WebGL build crash when executed in Firefox 32-bit

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