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Fixed in 2021.2.X

Votes

0

Found in

2018.4

2019.4

2020.2

2020.2.1f1

2021.1

2021.2

Issue ID

1314527

Regression

No

AudioClip reference is lost when loading a new Scene even if AudioSource is set to DontDestroyOnLoad

Audio

-

Reproduction steps:
1. Open the user's attached project and Scenes/MenuScene scene
2. Enter the Play mode
3. Select Start Game in the Game view and listen to the Audio

Expected result: Audio is played even after loading a new scene
Actual result: Audio is lost after loading a new scene

Reproducible with: 2018.4.32f1, 2019.4.20f1, 2020.2.5f1, 2021.1.0b7, 2021.1.0a6

Note: Audio reference is not lost if the Script component that holds Audio Clip reference is open in the Inspector when loading a scene

  1. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.0a13

Comments (1)

  1. serdarwindows10

    Mar 23, 2023 15:14

    This still happens in 2021.3.2f1 if there are no references left to the clip (In our case it was the script that held the reference being destroyed), can be worked around by holding a reference to the clip in any script that won't be destroyed, simply using a coroutine works

    private IEnumerator HoldHostage(AudioClip clip) {
    yield return new WaitForSeconds(clip.length + 1.0f);
    }

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