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Reference to ScriptableObject is lost when creating new Scene
To reproduce:1. Open user's project2. Go to Main toolbar > BugReport > Open "TestCode Window"3. Create new scene or enter and ... Read more
Particle bounds are not being calculated correctly when transform scale ...
To reproduce:1. Open attached Unity project "ParticleScaleBug.zip"2. Open "test" scene3. In the Hierarchy, click on Particle System4... Read more
Editor crashes after enabling certain modules in Particle System while p...
Steps to reproduce:1. Open attached “EnableModule.zip” Unity project2. Open scene “Main”3. Select “Particles” object in Hierarchy4. ... Read more
Stuttery image rendering with fast continuous motion
Reproduction steps:1. Open the attached project.2. Play the 'Test' scene. Actual behavior:- Background will have occasional random p... Read more
Editor crashes at Transform::GetLocalScale when opening scene
Steps to reproduce:1. Download 977460_repro.zip2. Open "game" scene Results: Editor crashes when opening scene. The crash occurs whe... Read more
[Editor] “Assertion failed” exception is generated on Opening a project ...
“Assertion failed” exception is generated on Opening a project on Mac OSX Steps to Reproduce:1. Create a New ProjectException is dis... Read more
[iOS] Incorrect splash image is displayed after launching the app on iPh...
To reproduce:1. Open project attached by the user (iPhoneXSplashBug)-- In the player settings notice that for iPhone X different spl... Read more
[Enlighten] Editor freezes on 'Writing Lighting Data' when baking multip...
Steps to repro: 1. Open attached project;2. In the upper context menu choose Tools > Lightmaps > Bake Build Settings Scenes;3.... Read more
[Android] Some devices are unable to complete SSL connection when using ...
To reproduce: 1. Download and open attached "WebRequestWWW_APItest564p2.zip" project.2. Build and run on a one of the devices which ... Read more
Wrong layer number is being printed when printing out Physics.IgnoreRayc...
To reproduce:1. Open my attached project2. Enter Play mode3. Observe console Expected: IgnoreRaycastLayer is printed as 2Actual: Ign... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS