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Fixed in Unity 2018.2

Votes

0

Found in

2017.2.0p1

Issue ID

977520

Regression

No

Particle bounds are not being calculated correctly when transform scale is non-uniform

Shuriken

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Priority: 5Not yet prioritized for a release

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Severity: 4Minor or cosmetic issue

To reproduce:
1. Open attached Unity project "ParticleScaleBug.zip"
2. Open "test" scene
3. In the Hierarchy, click on Particle System
4. In the Inspector, check "Bounds" to see the bounds of the particle system
5. Inspect the particle system in the scene view

Expected result: Particles should always stay in their bounds
Actual result: Particles reach further than the bounds if the coordinates are non-uniform (see attached gif "bounds.gif")

Reproduced on: 5.6.4p4, 2017.1.2p4, 2017.2.1f1, 2017.3.0f2, 2018.1.0a7

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