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Fixed in 2018.2.X

Fixed in 2018.1.X



Found in


Issue ID




Particle bounds are not being calculated correctly when transform scale is non-uniform

Visual Effects - Legacy


To reproduce:
1. Open attached Unity project ""
2. Open "test" scene
3. In the Hierarchy, click on Particle System
4. In the Inspector, check "Bounds" to see the bounds of the particle system
5. Inspect the particle system in the scene view

Expected result: Particles should always stay in their bounds
Actual result: Particles reach further than the bounds if the coordinates are non-uniform (see attached gif "bounds.gif")

Reproduced on: 5.6.4p4, 2017.1.2p4, 2017.2.1f1, 2017.3.0f2, 2018.1.0a7

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