Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2017.2.0p1
Issue ID
977520
Regression
No
Particle bounds are not being calculated correctly when transform scale is non-uniform
To reproduce:
1. Open attached Unity project "ParticleScaleBug.zip"
2. Open "test" scene
3. In the Hierarchy, click on Particle System
4. In the Inspector, check "Bounds" to see the bounds of the particle system
5. Inspect the particle system in the scene view
Expected result: Particles should always stay in their bounds
Actual result: Particles reach further than the bounds if the coordinates are non-uniform (see attached gif "bounds.gif")
Reproduced on: 5.6.4p4, 2017.1.2p4, 2017.2.1f1, 2017.3.0f2, 2018.1.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
Add comment