Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2017.2.0p1
Issue ID
977520
Regression
No
Particle bounds are not being calculated correctly when transform scale is non-uniform
To reproduce:
1. Open attached Unity project "ParticleScaleBug.zip"
2. Open "test" scene
3. In the Hierarchy, click on Particle System
4. In the Inspector, check "Bounds" to see the bounds of the particle system
5. Inspect the particle system in the scene view
Expected result: Particles should always stay in their bounds
Actual result: Particles reach further than the bounds if the coordinates are non-uniform (see attached gif "bounds.gif")
Reproduced on: 5.6.4p4, 2017.1.2p4, 2017.2.1f1, 2017.3.0f2, 2018.1.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph and the Visual Effects Graph scroll unreasonably fast on OSX
- [Android 4.4] Player crashes at splash screen when building with Frame Timing Stats enabled in the Player Settings
- VisualElement’s auto width is incorrect when the element’s parent has a set width
- Black and white flickering when using two Full Screen Pass Renderer Features
- [Audio] Microphone API latency and audio distortions appear after recording
Add comment