Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2017.2.0p1
Issue ID
977520
Regression
No
Particle bounds are not being calculated correctly when transform scale is non-uniform
To reproduce:
1. Open attached Unity project "ParticleScaleBug.zip"
2. Open "test" scene
3. In the Hierarchy, click on Particle System
4. In the Inspector, check "Bounds" to see the bounds of the particle system
5. Inspect the particle system in the scene view
Expected result: Particles should always stay in their bounds
Actual result: Particles reach further than the bounds if the coordinates are non-uniform (see attached gif "bounds.gif")
Reproduced on: 5.6.4p4, 2017.1.2p4, 2017.2.1f1, 2017.3.0f2, 2018.1.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing script error when clicking “script” link in Cave scene’s Water Sample Description
- [VFX Graph] Set Position Shape Gizmo isn't refreshed after shaper switch
- NullReferenceException is thrown when trying to access volumeStack from the HDCamera class
- Visual artifacts appear when using an Orthographic camera with a Reflection Probe
- Not all animation properties are accessible when a prefab with an avatar model contains a nested copy of itself with a renamed GameObject
Add comment