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EditorUtility.DisplayDialog does not display entire text
EditorUtility.DisplayDialog does not display entire text. Reproduce:1) Open attached sample project2) The sample code is located in ... Read more
UnityScript incorrectly compiles long stored into int field
Steps to reproduce : - import the project attached- open the scene "Main menu"- press play- press "Start game" and notice Unity cras... Read more
Angry Bots crashes on Huawei U9508
Angry Bots application crashes hard on Huawei U9508 device. Application runs very slowly, about 1 frame per 10 seconds and it hangs ... Read more
[Editor rendering] Handles.DrawCamera() does not handle Buffer properly....
Rendering with 3D opaque objects does not work as expected when invoked through Handles.DrawCamera() within a gui function.Workaroun... Read more
Application.targetframerate does not work on Motorola Xoom
Application.targetframerate does not work on the Motorola Xoom device. No matter what frame rate value is selected, the device alway... Read more
Creating a folder with the name of a scene makes the folder use the capi...
-repro:--create a new project--save a scene names "test" in the Assets root level--create a folder in the Assets root level names "T... Read more
adb.exe locks Editor.log after Editor is closed on Windows
Reproduction steps:1. (Crucial step) make sure ADB is not running2. Open Unity editor and "build & run" any project3. Close Unit... Read more
Tree shader difference between platforms
Steps to reproduce : - import the project attached on Windows and OSX- open the scene- zoom in on the trees and notice the differenc... Read more
Accessing an animation state on a disabled game object might cause the a...
This seems to happen if you don't run or somehow properly initiaite the animation before you access an animation state. If, when you... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unnecessary horizontal scrollbar appears at the bottom of the Multiplayer Play Mode window
- Build Profiles modified by script require manual "Apply" when the Build Profiles window is open
- Nested Canvases' CanvasGroup.blocksRaycasts parameter ignores inheritance from parent Canvases' CanvasGroup when Override Sorting is enabled
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present