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IL2CPP: 3D array access generates code which segfaults on iOS
The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more
GlobalObjectIdGlobalObjectIdentifiersToObjectsSlow sometimes returns a r...
Reproduction steps:1. Import GlobalObjectIdBug.cs2. Click Window -> GlobalObjectID bug. Expected result: Null objects and a Direc... Read more
[Denoising] RadeonPro denoising creates corruption in lightmap output
Repro: 1. Download and import the attached repro project2. Open the Scene SampleScene.unity3. Ensure the LightingSettingsUltra setti... Read more
iOS: "Shader compilation failed" error in the log
- Create new empty project- Build it for iOS (with any backend Mono or IL2CPP)- Run on a device- See an error in the xCode log (full... Read more
[HDRP] 3D Sample Scene (HDRP) build is not rendering anything
How to reproduce:1. Create a new 3D Sample Scene (HDRP) project2. File -> Build and Run Expected results: The project is built an... Read more
[Oculus XR] Cannot build APK because of VR splash screen and modified Bu...
Reproduction steps:1. Open the attached user's project2. Add VR splash screen image for Android3. Build the project4. Change Bundle ... Read more
When using Load/Store Action Debug Mode with scaled resolution Vulkan Va...
How to reproduce:1. Install Vulkan SDK https://www.lunarg.com/vulkan-sdk/2. Run Unity.exe from command line with these arguments: ".... Read more
WheelCollider: setting steer angles to -5e-37 can confuse simulation
To reproduce:1. Open attached project2. Open Bugged scene3. Press play4. Steer the skateboard back up the hill toward the cylinder5.... Read more
SetTextureOffset does not work when using it with an UI image
Reproduction steps:1. Open the user's attached "New Unity Project" project2. Open Assets/Scene/SampleScene3. Enter Play Mode4. Obser... Read more
Containers' height doesn't expand when text wraps
How to reproduce:1. Open the attached project “WrapBug.zip“2. Open “WrapBugTemplate“ UXML file3. Observe the “#text“ Label Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window