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Branch Node is using the red channel as Alpha when inputting color into ...
How to reproduce:1. Open the attached "1315263_Repro" project2. Open the "Shader" Scene3. Inspect the "Cube" GameObject in the Game/... Read more
[Hub] Project path is shown as invalid when the path ends with a period
How to reproduce:1. Create a folder called "test."2. Open Unity Hub3. Click NEW4. Select the folder created in step 1 as the project... Read more
[FrameDebugger] Texture icon not displaying when Frame Debugging Player
Reproduction steps:1. Open user attached project2. Build and Run the game3. Attach the Frame Debugger to the Player4. Select Camera.... Read more
[Android] ASTC encoding in TextureImporter is producing lower image qual...
Reproduction steps:1. Open the attached project ("1313196Repro.zip")2. Open the "SampleScene" scene3. Switch to the Android platform... Read more
Shader.PropertyToID returns the same ID when Shader's properties have th...
How to reproduce:1. Open the attached "ShaderPropertyToID.zip" project2. Go to Test -> Material Test3. Select the "TestShader" in... Read more
[PolyBrush] Something went wrong saving brush settings Warning is thrown...
How to reproduce:1. Create a new project2. Import PolyBrush3. Click Tools -> Polybrush -> Polybrush window4. Press the Save bu... Read more
[Android] After moving a slider the buttons inside of a scroll view are ...
How to reproduce:1. Open the attached "Project.zip" Project2. Build and run the Project to an Android (Samsung) device3. Click on th... Read more
[Enlighten] MeshRenderers using Realtime GI continuously refresh the lig...
Repro: 1. Download and open the attached repro project: here2. Open the Scene LightmapContinuousRefresh.unity3. Ensure that the GO "... Read more
[Enlighten] Mousing-over the Inspector when Realtime GI is enabled repea...
Repro: 1. Download and open the repro project2. Open the Scene ContinuousPreprocess.unity3. Ensure that Realtime Global Illumination... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera