Search Issue Tracker
By Design
Votes
0
Found in [Package]
9.0.0-preview.35
Issue ID
1315263
Regression
Yes
Branch Node is using the red channel as Alpha when inputting color into Branch Node and outputting to Alpha channel
How to reproduce:
1. Open the attached "1315263_Repro" project
2. Open the "Shader" Scene
3. Inspect the "Cube" GameObject in the Game/Scene view
Expected results: The "Cube" is visible and is cyan in color
Actual results: The "Cube" is invisible
Reproducible with: 9.0.0-preview.34 (2020.2.0b5), 10.3.1 (2020.2.5f1), 11.0.0 (2021.1.0b7), 12.0.0 (2021.2.0a5)
Not reproducible with: 4.10.0-preview (2018.4.32f1), 7.5.3 (2019.4.20f1), 9.0.0-preview.14 (2020.2.0b5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
The way the branch node was patched into the base color and alpha, the alpha should only ever have gotten the red channel.