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[TMP] "TextMeshPro - Dropdown" options text is distorted when creating f...
"TextMeshPro - Dropdown" text is distorted when creating a dropdown for the first time, not reproducible second time onwards. Steps ... Read more
[HUB] HUB doesn't install the right Android SDK and NDK tools
To repro:- get the latest HUB- install the latest version fo 2019.3, with the Android module and SDK and NDK tools- notice that, in ... Read more
[Windows][Networking] Unity doesn't acknowledge the proxy exclusion list
Steps to reproduce:1. Make sure your Windows PC is not on VPN2. Go to proxy settings and set up everything like it is shown in "prox... Read more
[WebGL][Mouse] The Y axis for the mouse coordinate system is reversed.
Compare to how the mouse works on other platform and the old input on WebGL, the Y axis for mouse input is reversed from the other c... Read more
Android: Protected graphics memory doesn't work on android device
Protected graphics memory doesn't work because EGL_EXT_protected_surface is used instead of EGL_EXT_protected_content. This excludes... Read more
[WebGL][Windows Touch] Touch does not work on WebGL.
Tried with Windows Surface Pro. WebGL touch does not work. Repro:1. Download package and project at: https://github.com/Unity-Techno... Read more
[OSX][DualShock 3] The leftShoulder button also triggers the non-existen...
When pressing the leftShoulder button on a DualShock 3 controller on OSX, the TouchpadButton is also triggered, even it doesn't exis... Read more
[OSX][DualShock 3] When bind an Input Action to dpad, it is actually bin...
When using script to bind dpad input to an Input Action, the callback function is called when left stick is pressed, instead of dpad... Read more
Contents in the Console Window disappear when clicking on a IndexOutOfRa...
How to reproduce:1. Open attached project "Case_1165282_consoGone.zip"2. Open "Storm's Scene" (Stuff > Our Stuff (Comrade) > S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open