Search Issue Tracker
Fixed in Built-in UI Toolkit
Votes
0
Found in [Package]
1.0.0-preview.14
Issue ID
1311011
Regression
Yes
[ShaderGraph][macOS] Node dropdown does not open when it is clicked after right-clicking on the background
Reproduction steps:
1. Open the attached "case_1311011.zip" project
2. In the Project window, open Test.shadergraph
3. In the Comparison Node, select the dropdown (do not close it)
4. Right-click on the background (do not close it)
5. Select the dropdown again
Expected result: Dropdown is opened
Actual result: Dropdown is not opened
Reproducible with: built-in UI Toolkit (2021.1.0a8, 2021.1.0b4, 2021.2.0b5), UI Toolkit 1.0.0-preview.14 (2020.2.3f1)
Not reproducible with: built-in UI Toolkit (2019.4.17f1, 2020.2.3f1, 2021.1.0a7)
Notes:
1. The issue is not reproducible if the context window was dismissed (Esc) before trying to open the dropdown
2. The issue disappears after dragging any input or output of the Node
3. Reproducible only on macOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lighting Data asset is not created when baking multiple Scenes at the same time
- Performance issues when instantiating a recognizer under UnityEngine.Windows.Speech
- Build fails with "Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones" when building the project for iOS
- [Android] .aab Build fails when using Asset Bundles
- Builds fail without a useful error message when building a project with invalid product name
Resolution Note (fix version Built-in UI Toolkit):
Fixed in 2021.2.0a10