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[Mac] Color Eyedropper with increased cursor size always picks cursor co...
How to reproduce:1. Open System Preferences > Accessibility > Display and increase the Cursor size past the second tick mark2.... Read more
[Linux][Editor] Can't rename files in project window if One Column View ...
To reproduce:1) Create a new project2) Make sure your project window is set to "One Column View"3) Try renaming anything Result: Nei... Read more
GUI.DrawTexture() is too bright/washed out when "Color Space" is set to ...
How to reproduce:1. Open attached project "Test.zip" and scene "SampleScene"2. Make sure that "Edit" -> "Project Settings" -> ... Read more
[iOS][Metal] Using Xcode GPU frame capture extra unused screen-sized tex...
To reproduce:1. Open attached project "ios-test-project.zip"2. Make sure that Graphics API is set to Metal3. Build for iOS device4. ... Read more
Nested Prefabs lose their Connection when the Root Prefab is Deleted
How to reproduce:1. Open the attached project Case_11683982. Delete the Cube Prefab3. Observe the Hierarchy window Expected result: ... Read more
Center Mode Transform Gizmo Does not account objects without a renderer
How to reproduce:1. Open the attached project named Case_11683962. Select the Particle System3. Observe the position of the Transfor... Read more
OnStateUpdate will not be called when a new AnimatorControllerPlayable i...
How to reproduce:1. Open attached project "StateEnterNotCalled.zip" and scene "SampleScene"2. Enter Play mode3. In the Hierarchy win... Read more
[Hub][Mac] Installing Unity Version also installs Mono Framework 5.16 wh...
Reproduction steps:1. Install Visual Studio 20192. Open Visual Studio 2019 and close it3. Open Unity Hub and install any Unity Versi... Read more
[Metal][HDRP]Editor activity spikes on Semaphore.WaitForSignal when Shad...
How to reproduce:1. Open the attached project ("HDRP_Performance")2. Open the Profiler and enable the Profile Editor3. In Profiler, ... Read more
[ProBuilder] Merging/welding vertices can result in out of bounds vertex...
[ProBuilder] Merging/welding vertices can result in out of bounds vertex references and exceptions In certain cases, welding/merging... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks