Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.1.6f1
2019.2.0a1
2019.3.0a1
Issue ID
1168146
Regression
No
[Mac] Color Eyedropper with increased cursor size always picks cursor color when an external monitor is used
How to reproduce:
1. Open System Preferences > Accessibility > Display and increase the Cursor size past the second tick mark
2. Create and open a new project on an external monitor
3. In the Hierarchy, select the "Main Camera"
4. In the Inspector, click on the Background field
5. In the Color Picker window, select the Color Eyedropper tool and move the mouse around the screen
Expected results: The zoomed area displays what is under the mouse cursor
Actual results: The zoomed area displays the mouse cursor and the selected color is always white
Reproducible with: 2017.4.29f1, 2018.4.4f1, 2019.1.9f1, 2019.2.0b9, 2019.3.0a9
Reproduced on macOS Version 10.12.6, 10.13.6
Not reproducible on macOS Version 10.14.4
Note: DELL U2417HA monitor used for testing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar
- ShaderGraph “Create Node” menu’s Search bar's typing cursor is barely visible since it's black on a dark background
Add comment