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Unity freezes after selecting a lot of meshes at once
Steps to reproduce:1. Open project2. Select all meshes (about 2040+) in "meshes" folder Results: Editor freezes for 3-5 minutes(on m... Read more
Enabling Graphics Jobs results in UI flickering in non-development build...
UI elements in master (non-development) builds will flicker continuously when the new "Graphics Jobs (Experimental)" feature is enab... Read more
Crash in: memcpy when building asset bundles
Steps to reproduce: 1) Download attached project "AssetPackageManager.unity.zip" and open in Unity.2) In Toolbar, select Fuzzy Tools... Read more
Edges of spotlight flicker the further from 0,0,0 world postion spotligh...
Reproduction steps:1) Open "case_800889_Repro" project2) Open and build "spot test" scene for android3) Using buttons on screen go a... Read more
Exception thrown when clicking the Gizmos button in the GameView window
Open any project and click the Gizmos button in the GameView window.See exception in Console:"ArgumentNullException: Argument cannot... Read more
[OneColumnLayout] Project window list scrolls down to the last selected ...
Reproduction steps(GIF attached(second one)):1. Open attached project.2. Make sure that "One Column Layout" is selected for the proj... Read more
Animation events don't fire on 0-1 frame
How to reproduce:1. Download and open the project from attached link.2. Open NeptuneLocomotion scene.3. Find the Neptune@Standing_1H... Read more
Animator glitches for a frame before entering the default state with nes...
Steps to reproduce:1) Open the attached project 'AnimatorBug.zip'.2) Open scene 'AnimatorBug.unity'.3) Enter play mode.4) Press the ... Read more
Rigidbody.interpolation doesn't work with RigidBody.MoveRotation()
Steps to reproduce:1) Open the attached project.2) Open scene 'TestScene.unity'.3) Enter play mode.- There is a rotating shape in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message