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Retagetting my male character's idle animation to my female messes up th...
Retagetting my male character's idle animation to my female character causes her face to be severely messed up. The female is curren... Read more
On returning to web page (after Ctrl-Alt-Del) the unity flash content l...
Please look whole emails history of this bug. Read more
Surface Shader custom per-vertex data example is missing details
Steps to reproduce : - open Documentation/Documentation/Components/SL-SurfaceShaderExamples.html- go to section "Custom data compute... Read more
[Halos] Halo objects don't transition between scenes when using DontDest...
Run Scene 1 in the editor. Press space to skip to scene 2. The object is carried across, but the halo disappears. Stop the program. ... Read more
New script's position in the inspector moves to default after pressing Play
1 Create new project2 Import Character Controller3 Move 3rd Person Controller to the scene4 Create new script and add to 3rd Person ... Read more
No sound with AudioSource.PlayClipAtPoint when Time.timeScale is set to 0
Reproduction steps:1. Open AudioSourceError project2. Attach AudioSourceErrorExample script to Main Camera3. Attach Pause audio file... Read more
Hierarchy search by type doesn't work with partial type name
Steps to reproduce : - create a new project- create a game object called "Game Piece 1"- search for "pie" and notice that the object... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"