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iPhone XS Crash When Spawning C++ Thread
Steps to reproduce: - Export a unity project to iPhone - Create a C++ thread as such and wait for it to finish executing - Crash on ... Read more
First frame of a h264 video isn't drawn after preparing it until switchi...
Repro steps: 1. Open user attached project 2. Enter Play Mode 3. Press buttons: "Download Video" -> Prepare Video" Expected: The fi... Read more
[IL2CPP] .NET plugin runs slower on IL2CPP backend compaired to .NET bac...
Steps to reproduce: 1. Download attached project 2. Build project for UWP with .NET backend 3. Launch player and wait until calculat... Read more
Playing a h264 video near the end restarts it
Repro steps: 1. Open user attached project 2. Enter Play Mode 3."Download Video" -> "Prepare Video" 4. Press the ">" or "<" button n... Read more
No option to do a "Scripts Only Build" for the Linux build target
Linux build target does not have the option for a "Scripts Only Build" Read more
Shader Graph - Editor Window is blank when opening Shader Graph Assets w...
If the Shader Graph window is closed and you open a Shader Graph asset with the Return key, the Editor Window will appear blank. Not... Read more
[XR Graphics LWRP Postprocess] When using post process effects with LWRP...
When using post processing effects and instancing stereo rendering mode only a white screen is shown. master branch of SRP repo and... Read more
Shader Graph - Node previews are not shown when adding nodes to the graph
If you add a node to the graph, the preview of the new node will be blank. You will need to make another change to the graph e.g. mo... Read more
Crash on PhysicsScene2D::IgnoreCollision_Binding when passing GetCompone...
How to reproduce: 1. Open the "Physics2D Ignore Collision crash.zip" project 2. Open the "SampleScene.unity" scene 3. Press Play Ac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fog "Density" field dragging is too sensitive
- Webpage from example hyperlink is missing when opened in the Universal 3D sample template
- Console window loses focus of the last message when a lot of messages are shown in a row
- Shadow artifacts appear when using a merged mesh with a specific Near Plane value in the Play Mode in URP
- "TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR" error when a lot of web requests are sent within a few minutes