Search Issue Tracker
[Android][Vulkan][URP] Android Screen Recording produces noise and flick...
Reproduction steps:1. Open the attached user's project "CameraStackRecordingIssue-2020.2.zip"2. Switch the Platform to Android3. In ... Read more
Array field not deserialized (null) when ScriptableObject loaded via Uni...
How to reproduce:1. Open the attached project named "EnumArrayReport.zip"2. Open and Play the Sample Scene3. Observe the Console win... Read more
Lego Microgame crashes the Linux Editor at "ScanFilter::Merge" when sele...
How to reproduce:1. Open the Lego Microgame2. In the "Tutorials" panel select the "Build and publish" tutorial3. Follow the tutorial... Read more
Unity tried to build ARM64 build when Mono is selected
Steps to reproduce:1. Open the user's attached project "MonoBug.zip"2. Switch to Android3. Built the project Expected results: Unity... Read more
[DOTS] ParentSystem does not get notified when entities are changed
How to reproduce:1. Open the attached project "AtlasUnity.zip"2. Load the Scene "ProductionScene"3. In the Script "AtlasGameModeCont... Read more
[UI Builder] DirectoryNotFoundException is thrown when creating an USS i...
How to reproduce:1. Create a project (in the name include German characters, for example, "ü")2. In the Package Manager, import the ... Read more
Unity Hub is unpinned from the taskbar after updating
How to reproduce:1. Pin Hub to the taskbar2. Update Hub Expected results: pinned icon remain pinned after the updateActual results: ... Read more
SetText(char[] ) method doesn't change text attribute in Build
How to reproduce:1. Download and open project 'TextMeshPro.zip' from Google Drive2. Open Scene 'SampleScene'3. Enter Play Mode4. In ... Read more
Crash when generating Lights with a static asset
How to reproduce:1. Open the user's attached project and "index" scene2. Set "fireplace" and all it's children to static3. In the li... Read more
Vector2 and Vector3 Property Field height is 2px larger than other Prope...
How to reproduce:1. Download and open the attached project 'WidePropertyField.zip'2. Open Tools -> Test3. Set Wide Mode to True b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used