Search Issue Tracker
[Collab] "InvalidOperationException: Stack empty" error on moving mouse ...
1. What happened When moving the mouse pointer from Collab Toolbar or Services or Collab History windows to 'Scene View' error is th... Read more
Crashes due to StackOverflow when trying to close any scene on SceneClos...
To reproduce: 1. Download project. 2. Execute menu item: "BUG/Delete scene" Crash! EditorSceneManager.SceneClosingCallbac... Read more
Crash on UnityScene::UnloadSceneObjects when closing scene which was clo...
To reproduce: 1. Download and open attached project. 2. Execute menu item: "BUG/Delete scene" Crash! ... EditorSceneManag... Read more
Misspelling in collab error message
1. What happened Error message 'An error occured' that appears on top of Collab Toolbar is misspelled. 'occured' should be 'occurred... Read more
[GearVR] Right eye is not rendered
Reproduction steps: 1) Download and open user's attached project 2) Build and run "scene vr" scene on an Android device compatible w... Read more
Setting the number of line segments of Line Renderer during playmode res...
How to reproduce: 1. Open the attached "LineRendererIssue" project 2. Open the "Main" scene and enter playmode 3. Press "F" key to ... Read more
Undo is slow when undoing changes to a prefab with complex hierarchy whe...
To reproduce: 1. Open the project, attached by tester 2. Open scene if not open 3. Add 400 GameObject prefabs to the hierarchy 4. S... Read more
[Animator] OnStateMove is called twice for a state at the end of transit...
To reproduce: 1) Open attached project and scene 2) Open Animator window for following the states 3) Pause and Play the scene, then ... Read more
[iOS][Cardboard] Xcode throws linker error when VR SDK is set to Cardboard
Steps to reproduce: 1. Create a New project 2. Switch Target platform to iOS 3. Player Settings > Mobile Tab > Other Settings> Virt... Read more
Editor crashes after OutOfMemoryException while adding lots of GameObjec...
Reproduction steps: 1. Open the project 2. Open the only scene 3. Select ListTest GameObject 4. Press play Expectation: play mode s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Ghost collisions occur in a Physics mesh when entering the Play mode
- TMP text with Auto Size overflows when using the WD% property
- Light Explorer does not update Isolated Selection when new Light selected in Scene
- "Reference for Rendering" opens a documentation focused in the "Shadows"
- [Android] SystemInfo.processorFrequency displays an incorrect value when called during mobile Runtime