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[Trigger] Exit callback stopped working
Exit callback on particle triggers is not working. Repro steps:1. Open Bug_RadiusScale scene in 5.4.0b142. Press play and observe pa... Read more
[MaskableGraphic] onCullStateChanged is not triggered for child elements...
Steps to reproduce: 1. Open attached project2. Open scene "asdf"3. In project tab, notice "CullMe" script. It adds onCullStateChange... Read more
[UI][Text] Last word of Text content string cut when overflowing horizon...
With a Text component, in a line with a space, when using "Horizontal Wrap" and "Vertical Truncate" any words which overflow horizon... Read more
[WSA] on Universal 10 Screen.orientation returns "Autorotation" instead ...
Screen.orientation returns "Autorotation" instead of the actual orientation when running a UWP app on Windows 10. Once the Surface d... Read more
When the parent object uses a Mask, the child canvas disappears complete...
How to reproduce:1. Open the attached project2. Open "Masked Inner Canvas" scene3. Expand Canvas>Mask Panel and select Inner Canv... Read more
Changing InteractableStates while Deactivating EventSystem causes NullRe...
To reproduce the issue follow the steps:1. Launch the attached project called 'Selectable'2. Open the "Sample" scene3. Run the scene... Read more
World space canvas are visible in the material inspector
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. In project tab, select "New Material" and notice that canvas are... Read more
UI stretched and cut off on smaller displays
To reproduce:1. Open attached project2. In the menu choose Build > BuildRenderTexSceneOnly3. Run build on dual monitor setup with... Read more
[UI] Word Space UI is not rendered in Cardboard project VR mode
Steps to reproduce: 1. Open attached project2. Open 'Fenix' scene3. Make sure VR mode is enabled on 'CardboardMain' game object (sho... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code