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0
votes
Won't Fix

[Windows] PopupField incorrectly calls MouseLeaveEvent when being closed...

UI Toolkit

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Nov 09, 2020

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Version/s: 2019.4, 2019.4.14f1, 2021.1

Reproduction steps:1. Open user attached Project "UnityBugMouseLeaveEvent"2. Open "Assets/Scenes/SampleScene"3. Select GameObject an... Read more

0
votes
Fixed

[ShaderGraph][UI-Toolkit] Enter Key does not add the Node from the Searc...

Package: Shader Graph

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Nov 27, 2020

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Version/s: 8.0.1

How to reproduce:1. Open the attached project named "ShaderGraphUIEnterKeyCase"2. Create a new Shader Graph3. Press Spacebar to brin... Read more

0
votes
Fixed

Texture Mipmap Stripping corrupts the textures in the Build when the cru...

Texture

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Nov 26, 2020

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Version/s: 2020.1, 2020.1.13f1, 2021.1

How to reproduce:1. Open the attached "mipstripping" project2. Open the Scene "SampleScene"3. Open the Build Settings (File->Buil... Read more

0
votes
Fixed

The cleared Lightmap gets restored after reopening the Scene that has be...

Progressive Lightmapper

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Nov 12, 2020

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Version/s: 2018.4, 2020.2.0b10, 2021.1

How to reproduce:1. Open the user's attached project2. Open 'SampleScene' (Scenes > SampleScene)3. Select File > Save As and s... Read more

0
votes
Fixed

ProfilerRecorder API to record "GC Allocated In Frame" reports 0 bytes i...

Profiling

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Nov 18, 2020

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Version/s: 2020.2, 2020.2.0b8, 2021.1

How to reproduce:1. Open the user's attached project("AngryBots2.zip")2. Window>Analysis>Profiler3. Press record in the Profil... Read more

0
votes
Won't Fix

Error 'No texture data available to upload' when making a WebGL build

Windows

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Nov 26, 2020

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Version/s: 2019.4

Repro steps:1. Have a LEGO microgame on 2019.4 LTS version (e.g. 2019.4.15f1)2. Start 'Build and publish' tutorial3. Make a build an... Read more

0
votes
Fixed

Crash on TextureUtil_CUSTOM_SetFilterModeNoDirty when changing the Filte...

Asset - Database

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Nov 27, 2020

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Version/s: 2018.4, 2019.4, 2019.4.15f1

How to reproduce:1. Create a new project2. Import the attached dds file 'kit01_armor_light.dds'3. Select the imported Asset and in t... Read more

0
votes
Not Reproducible

[URP] shader graph material renders with incorrect colors or NaNs in sce...

Package: Scriptable Render Pipeline Universal

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Nov 27, 2020

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Version/s:

Steps1. open repro project2. open WaterThing2 scene3. ensure HDR = "Use Pipeline settings" on scene camera (this workaround ensures ... Read more

0
votes
Won't Fix

[Hub] Scroll bar of EULA bounces back to last seen position when scrolle...

Hub

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Nov 27, 2020

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Version/s: 2021.1.0a7

Scroll bar of EULA while installing Android SDK support bounces back to last seen position when scrolled to end. Refer the attached ... Read more

0
votes
Fixed

Project fails to open with the command line argument "-profiler-enable" ...

Profiling

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Nov 27, 2020

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Version/s: 2021.1.0a1, 2021.1.0a8

The project fails to open on adding command -profiler-enable for project advanced settings in HUB and the Unity Crash Logo appears. ... Read more

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