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[TextMeshPro] Changes in Background in TMP text when hovering mouse in I...
Changes in Background in TMP text when hovering the mouse in Inspector FieldSteps to Reproduce: 1. Create a new Project2. Window >... Read more
MaterialPropertyBlock SetColor ignores HDR colors when Color Space is se...
How to reproduce:1. Open QA attached project "case_1165706-MaterialPropertyBlockHDRColorIssue.zip"2. Enter Play Mode Expected result... Read more
Impossible to copy Unicode characters from Editor Text Field
How to reproduce:1. Open user-supplied project2. Open "SampleScene" Scene3. In Hierarchy Window right-click on "あ" GameObject > R... Read more
Android builds fail if building App Bundle with signed keystore/key that...
How to reproduce:1. Open attached "KeystoreTest" project2. Go to File -> Build Settings -> Player Settings -> Publishing Se... Read more
[LWRP] Unlit particles shader is not rendered when Soft Particles are en...
To reproduce:1. Open any project win Lightweight set up2. Create a particle system with "Lightweight Render Pipeline/Particles/Unlit... Read more
[Lumin][IL2CPP] C/C++ source code plugins are not built when building Lu...
Reproduction steps:1. Open the repro project2. Switch to ML Platform3. Point to your ML Certification file in the ML Publishing sect... Read more
[Mac] Color Eyedropper with increased cursor size always picks cursor co...
How to reproduce:1. Open System Preferences > Accessibility > Display and increase the Cursor size past the second tick mark2.... Read more
[Linux][Editor] Can't rename files in project window if One Column View ...
To reproduce:1) Create a new project2) Make sure your project window is set to "One Column View"3) Try renaming anything Result: Nei... Read more
GUI.DrawTexture() is too bright/washed out when "Color Space" is set to ...
How to reproduce:1. Open attached project "Test.zip" and scene "SampleScene"2. Make sure that "Edit" -> "Project Settings" -> ... Read more
[iOS][Metal] Using Xcode GPU frame capture extra unused screen-sized tex...
To reproduce:1. Open attached project "ios-test-project.zip"2. Make sure that Graphics API is set to Metal3. Build for iOS device4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved