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empty motion vs. empty blend tree
In a 2D Blending Tree an empty motion and an empty blend tree have different effect on the blending:If the blending is set to an emp... Read more
[ScriptingAPI] ParticleSystem.StartDelay doesn't work from script
ParticleSystem.startDelay field doesn't work from script. Read more
[ImageFX] Causes application to hang on Android
If one of these image effects is enabled, application will hang:BlurContrast Stretch EffectCreaseTilt ShiftVignettingDepth Of Field 34 Read more
ImageEffects: Depth of Field Scatter bad performance on Android
If Depth of Field Scatter is enabled performance on Android drops to 1 FPS. Read more
ImageEffects: Glow causes screen to go white on Android
If Glow is enabled, screen goes all white after a few seconds of running the application. Read more
[Textures] Changing texture wrap mode of a light cookie doesn't always u...
1) What happenedwhen you change the texture wrap mode of a light cookie from clamp to repeat the game view isn't updated instantly w... Read more
Gravity Multiplier in UI is a Gravity Modifier in script.
Gravity Multiplier in UI is a Gravity Modifier in script. It's wrong because these field make the same so they should have the same ... Read more
Attaching the debugger and playing causes the Editor to become unresponsive
Steps to reproduce : - download the project attached- open the scene "June 30th"- go to Assets > Sync MonoDevelop Project- attach... Read more
Camera frustum in scene-tab broken when updating camera projectionMatrix
Steps to reproduce:1 Open project and update it to use in 4.x2 Open BrokenCameraFrustumDisplay scene3 Play scene and move camera fru... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"