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Fixed in 1.9.0
Votes
2
Found in [Package]
1.7.0-preivew.2
Issue ID
1300651
Regression
No
[XR SDK][Oculus] Build crashes on XRSDKPreInit when running it from folder with non-ASCII symbols
Prerequisite: Windows system locale must be set to a language with non-ASCII symbols (e.g. Japanese)
Reproduction steps:
1. Open the user's attached "VRWithNonAscii.zip" project
2. Build and Run the project to a folder with non-ASCII symbols (e.g. Pokémon)
-- Observe the crash
Reproducible with: Oculus XR 1.7.0, 1.7.0-preivew.2 (2019.4.19f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3)
Could not test with 2018.4 (no XR SDK available)
Note: to change system locale go to Control Panel > Clock and Region > Region > Administrative tab > Change system locale... (this will require restarting the system)
First lines of the stack trace:
0x00007FFDD50F1E3C (OculusXRPlugin) XRSDKPreInit
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFDD50F10FB)
0x00007FFDD50F10FB (OculusXRPlugin) (function-name not available)
0x00007FFDF9AEB05F (ntdll) RtlRunOnceExecuteOnce
0x00007FFDF77DCB6B (KERNELBASE) InitOnceExecuteOnce
0x00007FFDD510402B (OculusXRPlugin) GetCurrentFrameIndex
...
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Resolution Note (fix version 1.9.0):
This has been resolved in an upcoming Oculus XR Plugin release and will be noted in the release notes for the Oculus XR Plugin package.