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Camera rendering path set to deffered doesn't render the .fbx GameObject
To reproduce: 1. Open attached project and run it; 2. Choose scene test; 3. Change camera rendering path to forward; (when it is set... Read more
PSD Files with no alpha are imported as RGBA
Reproduction Steps: 1. Import attached project. 2. Select "TGA" in Assets. 3. Observe how it is imported as RGB. (Which has been fix... Read more
Previous animation restarts repeatedly, when next animation starts to pl...
To reproduce: 1. Open project 2. Play scene 3. Click mouse button a few times in a row Expected: 'MyModel_anystate' and 'My_model' ... Read more
[5.6] Light color alpha does not pass into the shaders
The alpha value of light's color property does not pass into shaders regardless of rendering path (deferred/forward). It is fixed fo... Read more
Disabling NavMeshSurface gizmo does nothing
Steps to reproduce: 1. Download and open attached project "NavMeshComponents-master.zip" 2. Open Navigation window, so that you coul... Read more
Phantom forces when landing a Wheel Collider on an angle
When landing a vehicle on an angle the Wheel Colliders have a tendency to Immediately stick to the ground at a relative 90 degree an... Read more
[WASM] building with full exceptions fails
-e: see title, fails with build error --works fine with just asm.js -repro: --create new project --enable WASM and full exception s... Read more
[Point Light] Visible artifact when using point lights in linear color s...
In linear color space Point lights displays an artifact if intensity goes beyond 2 or so. Repro: 1. Open the minimal repro projec... Read more
[Linux] 'Run In Background' setting is ignored on Linux builds
When 'Run In Background' is disabled for Linux standalone builds, they still keep on running in the background. Steps to reproduce:... Read more
New scene can not be created via script, when model's configure menu in ...
To reproduce: 1. Open project 2. In menu click 'Test'-> 'Try create scene'. Notice, that there are no errors 3. Open 'Mesh' fbx and ... Read more
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