Search Issue Tracker
By Design
Votes
0
Found in
5.6.0b11
Issue ID
891876
Regression
Yes
Camera rendering path set to deffered doesn't render the .fbx GameObject
To reproduce:
1. Open attached project and run it;
2. Choose scene test;
3. Change camera rendering path to forward; (when it is set to forward everything is fine (rendered with red color));
4. Set camera rendering path to Deffered;
Expected result: GameObject should be visible.
Actual result: GameObject is not visible when camera rendering path is changed.
Reproduced in: 5.5.2p2; 5.6.0b11; 5.6.0f1; 2017.1.0a4
Not reproduced in: 5.4.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment