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0
votes
Fixed

Android builds fail if building App Bundle with signed keystore/key that...

Mobile

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Jul 03, 2019

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Version/s: 2019.1.0a10

How to reproduce:1. Open attached "KeystoreTest" project2. Go to File -> Build Settings -> Player Settings -> Publishing Se... Read more

3
votes
Fixed

[LWRP] Unlit particles shader is not rendered when Soft Particles are en...

Package: Scriptable Render Pipeline Lightweight

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Jun 13, 2019

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Version/s: 5.7.2, 5.16.1, 6.5.2. 6.7.1

To reproduce:1. Open any project win Lightweight set up2. Create a particle system with "Lightweight Render Pipeline/Particles/Unlit... Read more

1
votes
By Design

[Lumin][IL2CPP] C/C++ source code plugins are not built when building Lu...

XR SDK

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Jun 22, 2019

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Version/s: 2019.2.0b6, 2019.3

Reproduction steps:1. Open the repro project2. Switch to ML Platform3. Point to your ML Certification file in the ML Publishing sect... Read more

0
votes
Fixed

[Mac] Color Eyedropper with increased cursor size always picks cursor co...

MacOS

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Jul 08, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open System Preferences > Accessibility > Display and increase the Cursor size past the second tick mark2.... Read more

0
votes
Fixed

[Linux][Editor] Can't rename files in project window if One Column View ...

Linux

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Jul 08, 2019

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Version/s: 2019.1.0b2, 2019.1.9f1, 2019.2.0a1, 2019.3.0a1

To reproduce:1) Create a new project2) Make sure your project window is set to "One Column View"3) Try renaming anything Result: Nei... Read more

4
votes
Not Reproducible

GUI.DrawTexture() is too bright/washed out when "Color Space" is set to ...

IMGUI

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Jul 08, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.9f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "Test.zip" and scene "SampleScene"2. Make sure that "Edit" -> "Project Settings" -> ... Read more

0
votes
Fixed

[iOS][Metal] Using Xcode GPU frame capture extra unused screen-sized tex...

iOS

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Jul 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.3f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce:1. Open attached project "ios-test-project.zip"2. Make sure that Graphics API is set to Metal3. Build for iOS device4. ... Read more

0
votes
By Design

Nested Prefabs lose their Connection when the Root Prefab is Deleted

Scene Management

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Jul 09, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b9, 2019.3.0a1

How to reproduce:1. Open the attached project Case_11683982. Delete the Cube Prefab3. Observe the Hierarchy window Expected result: ... Read more

0
votes
By Design

Center Mode Transform Gizmo Does not account objects without a renderer

Scene/Game View

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Jul 09, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b9, 2019.3.0a1

How to reproduce:1. Open the attached project named Case_11683962. Select the Particle System3. Observe the position of the Transfor... Read more

3
votes
Fixed

OnStateUpdate will not be called when a new AnimatorControllerPlayable i...

Animation

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Jul 09, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "StateEnterNotCalled.zip" and scene "SampleScene"2. Enter Play mode3. In the Hierarchy win... Read more

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