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2
votes
Not Reproducible

Asset bundle audio play cause FMOD resource not found error when second ...

Scene Management

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Jan 11, 2017

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Version/s: 5.5.0f3

How to reproduce: 1. Open "FMODBUGPROJECTV2.zip " project from owncloud 2. Go to Tools -> AssetBundles and disable Simulate Asset Bu... Read more

0
votes
Postponed

Physics.UpdateCloth in 5.6 takes 3 times longer than in 5.5

Physics

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Feb 07, 2017

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Version/s: 5.6.0b5

Physics.UpdateCloth in 5.6 takes 3 times longer than in 5.5. In 5.5 it takes ~1.5ms and in 5.6 it takes ~4.5ms. Reproduction steps:... Read more

0
votes
Fixed

Need to reselect terrain in order to apply changes on brush

Terrain

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Mar 13, 2017

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Version/s: 5.5.2f1

When the terrain is modified the brush needs to be reselected in order to change the brush settings. Texture painting does not work.... Read more

0
votes
Won't Fix

Function GetComponent<Animator>().Rebind() does not work when child Game...

Animation

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Mar 15, 2017

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Version/s: 5.5.2f1

To reproduce: 1. Download attached project and open it 2. Open scene main 3. Press Play and see that top red knob doesn't move Actu... Read more

0
votes
Fixed

SetBool function is not called when the object is set to inactive

Animation

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Mar 16, 2017

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Version/s: 5.5.2f1

When a SetBool function is called the ButterflyBoid(Clone) should be in idle state, however the function does not appear to be calle... Read more

0
votes
Fixed

Simulating particles with audio throws Assertion errors

Shuriken

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Mar 10, 2017

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Version/s: 5.5.1f1

Steps to reproduce: 1. Open attached project 2. Open "Scene0_AudioViz" scene 3. Go into play mode -Assertion errors appear in consol... Read more

0
votes
Won't Fix

[WSA] Material causes the black screen on deploy in specific case

Universal Windows Platform

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Mar 13, 2017

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Version/s: 5.5.2f1

Steps to reproduce: 1. Open the attached project (WSA_Shader.zip) 2. Open the Assets/test.unity scene 3. Switch platform to Windows ... Read more

0
votes
By Design

"Clear Baked Data" does not clear Ambient Intensity in Edit Mode, it's c...

Progressive Lightmapper

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Mar 12, 2017

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Version/s: 5.6.0b11

To reproduce: 1. Open new project. 2. Create Cube in hierarchy. 3. Open "Lighting Settings" window. 4. Uncheck "Auto Generate" and p... Read more

0
votes
Fixed

On Windows, changing the system monitor resolution causes a player in wi...

Windows Standalone

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Mar 15, 2017

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Version/s: 5.5.2f1

When built project is opened in windowed mode, changing PC screen resolution scales game window to screens resolution. To reproduce... Read more

1
votes
Fixed

[GoogleVR]Starting play mode crashes editor

VR

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Mar 15, 2017

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Version/s: 5.6.0b11

Steps to reproduce: 1. Open attached project 2. Open "tunnel-nate" scene 3. Press play -Crash Note: If the editor didn't crash, exi... Read more

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