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Adaptive Performance - Removing the package won't remove the device simu...
Removing the Adaptive Performance package will leave folders and settings behind in the Assets folder. Expected: Should the simulato... Read more
[TerrainTools] Concavity mask paints non-highlighted areas when Feature ...
How to reproduce:1. Open the attached project named "Terrain Tools Test.zip"2. Open the SampleScene3. Select the Terrain4. Switch to... Read more
[MacOS] Rare crash on fresh URP IL2CPP Development Build, when launching...
Reproduction steps:1. Open the attached "CrashSigning.zip" project2. Build with IL2CPP and select the Development build3. Name the B... Read more
Package Manager fails to start when launching Unity on Windows 7
Reproduction steps:1. Launch Unity on Windows 7 Expected Result: Unity launches properlyActual Result: Unity does not launch because... Read more
Rigidbody2D.IsTouching returns true for one frame when GameObject is no ...
How to reproduce:1. Open the attached project's Scene labeled "Main"2. In the Hierarchy, select the "Rigidbody" GameObject3. In the ... Read more
[MacOS] Using Eyedropper of Color Picker freezes Editor
How to reproduce:1. Create a new Unity project2. Select 'Main Camera' Game Object (or any other that has Color Picker in Inspector)3... Read more
StackLit ShaderGraph break when selecting
Repro steps: - Create a new StackLit shader graph- Open the graph settings and in Surface Option foldout look for "Specular Occlusio... Read more
[URP] Overlay camera in camera stack does not render depth view from cus...
How to reproduce:1. Open the user's attached project("CamOverlay.zip")2. Load "CamIssue" scene3. Compare Scene View with Game View E... Read more
PropertyDrawers not working on property fields of custom Type objects se...
How to reproduce:1. Open the attached user's project ("FlowGraph.zip")2. In the Project window select "FlowGraph_Example"3. Look at ... Read more
[HDRP] RenderTexture memory usage increases when using RTT Camera and Sh...
Reproduction steps:1. Open attached "HDRP-Unused-RenderTexture-Allocation.zip" project and Scenes/rtt-shadows scene2. Enter the Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dragging and dropping a system that contains event context to create nested VFX crashes the editor
- TextMeshPro UV2 custom data not rendering for off-screen text with RectMask2D in Unity 6
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"