Search Issue Tracker
Fixed in 10.3.1
Votes
2
Found in [Package]
10.2.1
Issue ID
1295828
Regression
Yes
[HDRP] RenderTexture memory usage increases when using RTT Camera and Shadow Maps are disabled
Reproduction steps:
1. Open attached "HDRP-Unused-RenderTexture-Allocation.zip" project and Scenes/rtt-shadows scene
2. Enter the Play mode
3. In the Hierarchy window, select RTT Camera
4. In the Inspector, enable Lighting/Shadow Maps
5. Open Profiler and select Memory
6. Select Take Sample Playmode and observe the memory usage of Not Saved/Render texture
7. In the Hierarchy window, select RTT Camera and disable Shadow Maps
8. Select Take Sample Playmode and observe the memory usage of Not Saved/Render texture
Expected result: RenderTexture memory decreases or stays the same
Actual result: RenderTexture memory usage increases
Reproducible with: 10.2.1 - 11.0.0(2020.2.0f1, 2021.1.0a10)
Not reproducible with: 7.5.3 - 10.1.0(2019.4.16f1, 2020.1.17f1, 2020.2.0f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Resolution Note (fix version 10.3.1):
Fixed in HDRP 10.3.1