Search Issue Tracker
Fixed in 10.3.1
Votes
2
Found in [Package]
10.2.1
Issue ID
1295828
Regression
Yes
[HDRP] RenderTexture memory usage increases when using RTT Camera and Shadow Maps are disabled
Reproduction steps:
1. Open attached "HDRP-Unused-RenderTexture-Allocation.zip" project and Scenes/rtt-shadows scene
2. Enter the Play mode
3. In the Hierarchy window, select RTT Camera
4. In the Inspector, enable Lighting/Shadow Maps
5. Open Profiler and select Memory
6. Select Take Sample Playmode and observe the memory usage of Not Saved/Render texture
7. In the Hierarchy window, select RTT Camera and disable Shadow Maps
8. Select Take Sample Playmode and observe the memory usage of Not Saved/Render texture
Expected result: RenderTexture memory decreases or stays the same
Actual result: RenderTexture memory usage increases
Reproducible with: 10.2.1 - 11.0.0(2020.2.0f1, 2021.1.0a10)
Not reproducible with: 7.5.3 - 10.1.0(2019.4.16f1, 2020.1.17f1, 2020.2.0f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note (fix version 10.3.1):
Fixed in HDRP 10.3.1