Search Issue Tracker
By Design
Votes
0
Found in [Package]
2.1.0
Issue ID
1299235
Regression
No
Adaptive Performance - Removing the package won't remove the device simulator provider
Removing the Adaptive Performance package will leave folders and settings behind in the Assets folder.
Expected: Should the simulator provider be added under the package folder, not the asset folder? If I remove the package I would expect the simulator provider to be removed as well.
- Create a new project in Unity 2021.1.0a10
- Add the Adaptive Performance package via the Package Manager or under Project Settings > Adaptive Performance menu.
- Under Edit > Project Settings > Adaptive Performance enable the Device Simulator Provider.
- An Adaptive Performance folder is created under Assets.
- Open the Package Manager and remove the Adaptive Performance package
Notice issue >> The Adaptive Performace folder and Device Simulator Provider files are left behind in te Assets folder.
Tested: 2021.1.0a9, 2021.1.0a10, 2020.2.0f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- Dynamic text is rendered in the background when it is inside the <font> tag
Resolution Note:
That's by design as the scriptable objects will be deployed to the runtime build when its an active provider. User of Adaptive Performance need to manually delete the configuration files if not needed anymore.