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Initializing static membervariables at the declaration causes Flash Conv...
1) What happenedInitializing static membervariables at the declaration causes Flash Conversion error. Setting that variable to null ... Read more
Sorting empty List causes range exception
1) What happenedIf 'list' is a List<Foo>, and list is empty, then list.Sort() will be fine in Unity Editor or WebPlayer (it's ... Read more
Blender (or FBX) submeshes are listed in reverse order
When Unity imports Blender (or FBX) data, the order of imported submeshes in not consistent. In the imported data, see that Vase_cel... Read more
Unity crashes when importing a project with corrupted Library folder
Steps to reproduce : - download the project attached- import it and notice that Unity crashes on import Library/assetdatebase3 is co... Read more
Anisotropic setting behaving inconsistently when changing other QualityS...
Steps to reproduce : - import the project attached- open the scene and pres splay- notice the message in the console Expected result... Read more
Shuriken sub-emitters don't always fire
Steps to reproduce : - import the project attached- open the scene "Bug"- start clicking around and notice that about 50% of the tim... Read more
[Camera] Assets in FPS controller don't show up on "Maximised on Play" mode
Steps to reproduce : - open the project attached- open the scene- play the scene and notice the weapon looks fine- use the "Maximise... Read more
OptimizedGUIBlock issue: A texture drawn from a custom PropertyDrawer is...
To reproduce:- Open scene "scene".- Select the cube then click or scroll (possibly anything that triggers OnGUI) on the script "Test... Read more
Debug inspector mode changed null list to not null
To reproduce:1. Open New_Unity_Project_82. Run scene "scene"3. Change inspector to debug mode4. Notice that (list != null) will now ... Read more
Unity crashes when adding a prefab to the scene
Steps to reproduce : - import the package attached- open the scene- try to add the prefab again in the scene and notice that Unity w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"