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0
votes
Fixed

[OSX][WASM] build fails with specific path

WebGL

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Apr 07, 2017

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Version/s: 5.6.0f3

-e: when trying to build WASM on a specific path it fails --on Windows it fails earlier with a diferent error, see https://fogbugz.u... Read more

0
votes
Fixed

[Android] Application crashes when calling Application.Quit

Android

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Apr 07, 2017

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Version/s: 2017.1.0b1

Reproduction steps: 1. Open the attached project 2. Build to Android device 3. App will immediately call Application.Quit() 4. Andro... Read more

0
votes
By Design

Shaders are included into build even when they do not appear in Scenes

Shaders

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Mar 23, 2017

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Version/s: 5.6.0f1

Shaders that are in Assets folder in an empty project add up a lot of time when building. This was not happening in Unity 5.3 as Sha... Read more

0
votes
Fixed

Build & run doesn't work if the project is built for the first time

Build Pipeline

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Apr 07, 2017

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Version/s: 2017.1.0b1

Reproduction steps: 1. Create a new project 2. Press Build & run 3. Exception printed out: UnityEditor.BuildPlayerWindow+BuildMetho... Read more

0
votes
Won't Fix

Connecting to another screen while UnityEditor is running registers cons...

Editor - Other

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Apr 07, 2017

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Version/s: 2017.1.0a4

On connecting to a second screen, Unity Editor will generate several errors, exceptions and asserts in the console. 1. Have the edi... Read more

1
votes
Fixed

Double-clicking a hierarchy gameObject no longer focuses the scene onto it

Scene/Game View

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Apr 08, 2017

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Version/s: 2017.1.0b1

Steps to reproduce: 1. Create a new project 2. Double-click on any gameObject in the hierarchy Expected result: scene focuses on ga... Read more

1
votes
Fixed

UnityWebRequest.Post is not sending POST data when using IMultipartFormS...

Networking

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Apr 06, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Download "899017 repro.zip" 2. Move "test.php" file in project's root folder to an environment that supports ... Read more

2
votes
Fixed

Building Asset Bundles for a different platform causes compile Errors wh...

Build Pipeline

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Apr 07, 2017

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Version/s: 5.6.0f3

Using a menu command to trigger BuildPipeline.BuildAssetBundles(...) for a different platform will cause a compiler error if you hav... Read more

0
votes
Fixed

Calling Object.DestroyImmediate(go) in OnPostprocessGameObjectWithUserPr...

Editor - Other

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Apr 07, 2017

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Version/s: 5.5.2f1

Reproduction steps: 1. Open the attached project; 2. Right click on the jumpingCube.fbx and select Reimport; 3. Observe the crash. ... Read more

0
votes
Fixed

[Video Player] Large videos with H264 codec don't play on iOS devices

Video

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Apr 04, 2017

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Version/s: 5.6.0f3

When Transcoding is enabled and Codec set to H264 for a large video file, the Video Player component will not play it on iOS devices... Read more

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