Search Issue Tracker
Volatile fields cause build corruption
- Create a script with volatile field- Add the script to the scene- Build e.d. Standalone player in the Development mode.- See error... Read more
Light intensity doesn't match between UV charts
Intensity of the light abruptly changes between lightmap charts. Intensity differences between charts should be minimal even for low... Read more
[TEST CASE] Shadow leak in lightmap
Project available in case 513102: 11/13/2014 1:46 PM editLight leaks in places of contacts / intersection between 2 objects. Note th... Read more
Light leaks on the edges of lightmap charts
Light leaks on edges of chart borders polygons. Visible on low resolution Lightmaps. Read more
[TEST CASE] Artifacts in lightmaps on simple geometry
Strange light artifacts on pretty simple geometry:1) artifacts on almost flat geometry,2) note that almost identical geometry produc... Read more
(Beast era)Shadow strength of the Light does not affect lightmaps
Shadows strength property on Light does NOT affect lightmaps, but only real-time lighting. Can be very misleading for users and outr... Read more
Sometimes smooth polygons are treated as flat by Beast
Sometimes Beast starts to treat smooth geometry as flat faced. Read more
Padding is applied only to objects not charts
Lightmap padding is applied only to separate objects. Instead padding must be applied for every separate chart. In repro case sphere... Read more
Assets sub directory with chinese characters hangs the editor
1. Create a new project.2. Create a new sub folder with chinese character as its name in assets folder.3. Back to the Unity Editor, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentException error is thrown when using a specific layout
- WebGPU: ASTC texture mip levels are corrupt
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages