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Shuriken sub-emitters don't always fire
Steps to reproduce : - import the project attached- open the scene "Bug"- start clicking around and notice that about 50% of the tim... Read more
[Camera] Assets in FPS controller don't show up on "Maximised on Play" mode
Steps to reproduce : - open the project attached- open the scene- play the scene and notice the weapon looks fine- use the "Maximise... Read more
OptimizedGUIBlock issue: A texture drawn from a custom PropertyDrawer is...
To reproduce:- Open scene "scene".- Select the cube then click or scroll (possibly anything that triggers OnGUI) on the script "Test... Read more
Debug inspector mode changed null list to not null
To reproduce:1. Open New_Unity_Project_82. Run scene "scene"3. Change inspector to debug mode4. Notice that (list != null) will now ... Read more
Unity crashes when adding a prefab to the scene
Steps to reproduce : - import the package attached- open the scene- try to add the prefab again in the scene and notice that Unity w... Read more
Moving over a flat surface, BoxColliders with rotation frozen on all axe...
To reproduce:1. Open project Bug Report Orthogonal Movement.zip (attached to mail)2. Run scene Bug Report Orthogonal Movement3. Move... Read more
Hang when selecting particle system (prewarming code infinite loop due t...
Steps to reproduce : - import the package attached- open the scene "temp"- select the particle system in the Hierarchy and notice th... Read more
iOS Simulator always displays "Development Build"
To reproduce:1. Create new project2. Select Simulator SDK3. Build and run on iOS4. "Development Build" label is displayed even if it... Read more
StaticBatchingUtility.Combine bug on scaled meshes that were already ren...
If StaticBatchingUtility.Combine() is called on meshes that were rendered at least once, the non-uniformly scaled objects will rende... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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