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0
votes
Postponed

Editor views that fail to load will never load again

Window management

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Nov 29, 2012

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Version/s: 4.0.0f7

Steps to reproduce : - open the attached project and choose Window/Test Window- dock the test window- open another project- open the... Read more

0
votes
Not Reproducible

In the Animation pane, the click hotspots for on the disclosure triangle...

Animation

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Nov 29, 2012

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Version/s: 4.0.0f7

In the Animation pane, the click hotspots for on the disclosure triangles on nested objects is inconsistent. Sometimes the clickable... Read more

0
votes
Won't Fix

Generic mecanim on ios slower than legacy system

Animation

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Nov 30, 2012

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Version/s: 4.0.0f7

To reproduce:1. Open last attached (fixed) project2. Build and run on iOS3. Check internal profiler4. Legacy is faster (details prov... Read more

0
votes
Fixed

When using Gizmos.DrawFrustum, frustum drawing is improperly calculated ...

Camera

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Dec 01, 2012

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Version/s: 4.0.0f7

To reproduce:1. Open project FrustumBugs2. Open scene FrustumGizmoAspectBug3. Click on main camera4. Observe the frustum's preview i... Read more

0
votes
Fixed

[AspectRatio] Built-in camera frustum gizmo does not take into account s...

Camera

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Dec 01, 2012

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Version/s: 4.0.0f7

To reproduce:1. Open project FrustumBugs2. Open scene CameraEditorAspectBug3. Click on camera4. Aspect ratio is ignored Read more

0
votes
Won't Fix

Lightmap baking error

Global Illumination

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Dec 03, 2012

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Version/s: 3.5.6f4

"Something went wrong in the Beast lightmapper: Job Execution Failure - Failed to read value from XML: Bad lexical cast when reading... Read more

0
votes
Fixed

Audio file size has different values in import settings and preview

Audio

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Dec 04, 2012

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Version/s: 3.5.6f4

To reproduce:1. Import wav file2. Change audio format to MPEG3. File size has different values in import settings and preview Read more

1
votes
Won't Fix

Player crashes when StackOverflowException is thrown

Linux

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Dec 05, 2012

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Version/s:

Player crashes when StackOverflowException is thrown Read more

0
votes
Fixed

Make Fog in editor mobile gfx emulation match what ES11/20 is doing

Shaders (Legacy)

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Dec 10, 2012

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Version/s: 4.0.0f7

The fog in editor is different from mobile devices.OpenGL use GL_FOG_HINT to control fog as per-vertex or per-pixel.In editor,it is ... Read more

0
votes
Won't Fix

animation.addclip doesn't work in flash publish

Flash

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Dec 10, 2012

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Version/s: 4.0.0f7

animation.addclip doesn't work in flash publish 2) How can we reproduce it using the example you attached.1 open Scene12 Press play ... Read more

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