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[ReplayKit] Application freezes when ReplayKit.StartBroadcasting() is ca...
How to reproduce: 1. Open the user-supplied project 2. Build for iOS and launch the build on a device 3. Click the Button in the dis... Read more
[Profile Analyzer] "Filters" section text retains previous Editor Theme ...
How to reproduce: 1. Open attached "ProfileAnalyzer" project 2. Open Preferences by going to Edit->Preferences 3. Switch to Professi... Read more
Profile Analyzer Closing the thread menu triggers re-analyze when nothin...
To reproduce: 1. Create a new project and add Profile Analyzer package 2. Window > Analysis > Profile Analyzer 3. Load in attached p... Read more
Cloth tethers function is not working in Unity 2019.3
The cloth tethers function is not working in Unity 2019.3. The cloth is always stretched obviously even if I turn "Use Tethers" on. ... Read more
[Shader Graph][URP]Shader Graph Main Preview node is pink for all shader...
Reproduction steps: 1. Open the attached user's project "reprobugsKTP.zip" 2. In the Project window under "Assets/Shaders/Breathing"... Read more
[URP] HDR is not enabled by default on creating a UniversalRenderPipelin...
On creating a new UniversalRenderPipeline asset in Project, HDR is not enabled by default. This is confusing for users who build a p... Read more
[Android] Compute Shader is not rendered on Android devices
Steps to reproduce: 1. Open the attached project "Case_1224442" 2. Build it on Android 3. Notice only Red "H" is displayed Expected... Read more
[iOS] Controller is not recognized if pairing is done before starting Un...
Steps to repro: 1. Build iOS project with SimpleDemo_UsingActionAsset scene 2. Run on iOS device where DualShock is already paired 3... Read more
[Scriptable Build Pipeline][Backport] Meshes are not baked when Prebake ...
How to reproduce: 1. Open attached project ("ConvexHull.zip") 2. Open SampleScene scene 3. Enter Play mode Expected result: No warn... Read more
Using entities crashes the Editor when repeatedly entering the Play Mode
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Exit the Play Mode 4. Enter t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes