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[GPU PLM] Baking stalls while re-baking lighting after force stopping an...
Steps to repro: 1. Pull the Sponza URP project: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP and update to the revision f9d... Read more
[HDRP] Many fullscreen debug modes don't work on Vulkan
Does not reproduce: 2021.1 + MasterReproduces on: 2020.2.0b10/b11 + 10.2/Master Reproduces only on 2020.2 binaries! Steps to reprodu... Read more
[HDRP] Gizmos are rendered over Transparent Decal atlas
Versions tested: 2020.2.0b11 + 10.2/Master Steps to reproduce: 1) Open attached scene2) Make sure there's a decal with "Affect Trans... Read more
[HDRP] Lookdev throws errors and reset layout when entering Playmode
Versions tested: 2020.2.0b11 + 10.1/Master Steps to reproduce: 1) Have Lookdev and Game view open at the same time2) Make sure to st... Read more
[HDRP] Temporal Anti-Aliasing provoking pixel artefacts on quality chang...
Strange pixels artefacts occurs when going from resolution QHD to HD in game view. It seems to be caused by Temporal Anti-Aliasing s... Read more
[HDRP] Decal gizmo flickers when rectangle selected
Versions tested: 2020.2.0b11 + 10.2/Master 1) Open attached project or have one with decal projectors in it2) Try to mouse drag and ... Read more
Having a class inherited from EditorWindow invalidates .net standard 2.0...
Reproduction steps:1. Open attached project "SystemTest"2. Open "test.cs" Script Expected result: The script compilesActual result: ... Read more
Empty square brackets appear in the scene file after adding the Composit...
How to reproduce it:1. Open the attached project "1292639.zip"2. Open the “Test.unity” file with the Visual Studio3. In Visual Studi... Read more
[UIR] Nodes don't contain any properties when duplicating a huge portion...
How to reproduce:1. Open the user's attached "DemoVFXGraph.zip" project2. Double-click the "fire.vfx" Asset in the Project window3. ... Read more
[Profiler] Errors after switching from Main Thread to another in Editor ...
To reproduce: 1. Enable Editor Profiling.2. Enter Playmode, profile a bit,3. Stop Profiling.4. Exit Playmode.5. In (Raw) Hierarchy s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects