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Unity Editor crashes when entering to Play mode after applying changes t...
To reproduce: 1. Download project "LifeClient_DailyGoals - Copy (3).zip" and open in Unity 2. Open "InitialisationScene" scene 3. E... Read more
Test Runner result console tab is transparent
To reproduce: 1. Open attached project "1094277.zip" 2. Open Test Runner window 3. Select "NewTestScriptWithEnumeratorPasses" so it ... Read more
Configurable Joints created at runtime cause connected Rigidbodies to sn...
Steps to reproduce: 1. Download and open the attached project 2. Open scene "Ancors_Warping_Scaled" 3. Enter Play Mode Expected res... Read more
Occlusion&Frustum Culling does not work with LWRP
Fixed 2018.3.0b8 Read more
"GUILayout.BeginScrollView" incorrectly clamps the scroll position value
Reproduction steps: 1. Open "Project Search Pro.zip" project 2. Press "Ctrl" + "K" 3. Write "Om" 4. Press the "Up" or "Down" Arrow ... Read more
Removing Packages causes custom Windows which depend on the Package to b...
How to reproduce: 1. Create a new Unity project 2. Make sure TextMeshPro is imported 3. Open up TextMeshPro's "Sprite Importer" Wind... Read more
Unity freezes on LightmapEditorSettings:HasZeroAreaMesh(Renderer) when s...
How to reproduce: 1. Open the user submitted-project ("crossy trenches.zip") 2. Open the Scene View and Enter Play mode 3. In the Sc... Read more
[Android][iOS] Texture2D.PackTextures caps maximumAtlasSize to 4096
Steps to reproduce: 1. Switch to Android platform 2. Open scene "ItemPackTextures" and press play (!) 3. Open custom editor window "... Read more
[Documentation] Configurable Joint does not break when "Break Torque" is...
How to reproduce: 1. Open attached project "BreakTorqueIssue.zip" and scene "BreakTorque" 2. In Hierarchy window, select "Cube" 3. ... Read more
Receiver can not keep up with the amount of data sent error when writing...
When trying to get reference images for more than about 10 screenshots when using the grahics playmode test framework (included in t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion