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[Wild Crash] Editor crashes with GC_free when opening or closing certain...
How to reproduce: 1. Download or open BotD project -OR- 1. The issue was noticed to reproduce while opening or closing certain proje... Read more
[Performance] Events sometimes takes longer to reach the OnUpdate code f...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/243 Sometimes an event takes longer to reach the... Read more
[Input Action] Hold interaction doesn't use its "repeat" parameter
Migrated bugs from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/226 ... Read more
[Performance] Devices created very late in initialization
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/245 After the domain reload refactor, devices ar... Read more
[Terrain] "Remove Light Probe Ringing" not serialized & tracked by Undo ...
"Remove Light Probe Ringing" not serialized & tracked by Undo in Terrain Settings Read more
[HDRP] Can't access radial dial/button to open asset browser for Materia...
Can't access radial dial/button to open asset browser for Materials on Layered Lit Material Found in Unity 2018.3.0b6 with SRP pack... Read more
[XR] OpenVR 2D axis issues
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/249 Editor 2018.3.0b2 Package 0.0.7-preview Ste... Read more
[XR] OpenVR + WMR headsets no longer fire WMR InputActions
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/251 Found with editor 2018.3.0b2 and package ver... Read more
[XR] Haptics don't work
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/250 ... Read more
[XR] Daydream Remote needs to be implemented
Migrated bugs from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/255 Found in editor 2018.3.0b2, package version... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion
- Crash on Walk when opening a specific project
- [WebGL] Unclear error when GZIP compressed data or WebAssembly don't have correct HTTP headers
- Camera Preview shows view from last selected Base Camera for Overlay Cameras