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The error of " 'Light' does not contain a definition for 'SetLightDirty'...
To reproduce:1. Open QA attached project TestsetLightDirty2. Build and run3. See console for errors Actual result: the error appears... Read more
Light2D - Seams present when using 2D point light
When using a point light there are noticeable seams in the textures. Steps to reproduce.- Create a new project with LWRP and 2D ligh... Read more
[LWRP] Found object is not highlighted in the Scene view while using LWRP
Steps:1. Open attached project or create a new from Lightweight RP template2. Open SampleScene3. Focus "Paint 5G Bucket" in the view... Read more
[Improved prefabs] "MissingReferenceException" is thrown on applying cha...
"MissingReferenceException" is thrown on applying changes through override window when a component is removed. Refer the attached vi... Read more
Models have deformations when they are imported from AssetBundle and Opt...
Steps to reproduce:1. Open users attached project "Demo.zip"2. Open Addressables window (Window > Asset Management > Addressab... Read more
[IL2CPP][macOS] IL2CPP fails to link debug symbols when build name has s...
How to reproduce:1. Create a new project2. Go to File > Build Settings > Player Settings3. Go to Other Settings > Configura... Read more
[macOS] Crash when calling Graphics.SetRenderTarget with a RenderTexture...
How to reproduce:1. Open attached project2. See if the NewBehaviourScript.cs is attached to any GameObject, if not - attach it3. Ent... Read more
Editor crashes when returning asset preview for a custom scriptable obje...
How to reproduce:1. Open the user-submitted project ("Bug Project.zip")2. In the Project Window find and click on the "Custom" objec... Read more
[Android] Crash (SIGBUS) occurs when reading the area where 4 bytes are ...
To reproduce:1. Download and open the attached project2. Build and run to the device Actual result: application crashesExpected resu... Read more
[Test Runner] Test Runner window pops out from where ever it is docked, ...
When opening the Test Runner window it calls `s_Instance.Close();` if the window has been initialised already. This causes the windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons